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 [H] The Spirit Wolves

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Seryddol




Female Posts written : 5
Race : Tauren
Guild : The Spirit Wolves

[H] The Spirit Wolves Empty
PostSubject: [H] The Spirit Wolves   [H] The Spirit Wolves EmptyTue May 29, 2012 11:31 am

With the fall of the Destroyer the world was not relieved of anguish and grief, the echoes of drums of war can be heard even in relatively peaceful lands of Mulgore. The Spirit Wolves led by newly chosen chieftain Burrkaem with support of council of elders and honoured protectors strive to keep safety of the tribe and lead it into prosperity in these harsh, fast changing times. The tauren have to adapt to the changes just as their ancestors did before them.

The recent campaign in the lands far to the east has shown that many of the Horde members do not mind it to tread the dark paths, paths so different to those of Shu'halo, soon the tribe may need to choose if they will remain loyal to the Horde, faction of which Cairne Bloodhoof, once high chief of confederation of tribes spoke so highly or should they walk their own path, cutting their ties to said faction and returning to their old nomadic ways. Whichever choice they make it is sure that the tribe will not be free of threats. Enemies, both old and new are to be met wherever they go. The tauren have to adapt to the changes just as their ancestors did before them.'

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The Spirit Wolves is a tribal tauren roleplaying guild, striving to provide immersive tauren roleplay and a friendly, social environment. The guild has been founded in 2008 by Takuur and still continues to offer it's members quality RP experience. We host both casual tribe themed events such as tribal meetings as well as exhilarating storylines. Our tribe has developed its reputation over the years of roleplaying we have provided and the members we have gathered. We pride ourselves in our ever evolving storylines and strive to uphold our reputation at all costs. While our primary role is roleplaying, often our members dungeon and battleground together, we however do not have an OOC rank therefore all members of Wolves are required to be roleplayers. Current guild level as I am writing this: 15

Recently, our guild has gone through some changes. As well as our change in leadership, we have also added a new rank by the name of 'Spirit Chaser', a rank reached by only the most skilled and dedicated of roleplayers, tested through a series of tribal rites organised by our Elders and Guardians (officers of the guild). The rites are designed to in-keep with the tribal theme whilst also providing innovative and challenging roleplay opportunities for the more experienced roleplayer.

You can learn more of us by visiting our Argent Archives profile: http://www.argentarchives.org/node/9637

Or by visiting our website: www.thespiritwolves.net though it only mentions our older storylines and plots, it gives a strong example of how our guild approaches events and what you may expect from the rp we offer.

If you are new or inexperienced at tauren roleplay, we highly recommend you reading the guide found at http://eu.battle.net/wow/en/forum/topic/824972715 written by Takuur. We also provide further information and more specific guides on our website. Though much of it is non-cannon and debatable, it can provide much insight into the lore and roleplay customs supported by our guild.

To join us simply contact one of our recruiting officers: Burrkaem, Chowlawu, Mheyrune (Taliliah/Tef), Seryddol or Rangoor via in game mail or whisper. If you wish to inform us of your wish to join us through guild finder - please elaborate your message, although we will still require an in-character interview to test your skills and knowledge as a roleplayer, guild finder requests that are poor or that appear to have had little effort put to them will lay doubts of your commitment.

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We have also a new addition to our community in the form of our sister guild 'Duskshade Prowlers'. The Prowlers are intended to house more darker characters that would not fit the concept of our main guild The Spirit Wolves. Such characters may include but are not limited to, the outcasts of tauren society, grimtotems and wicked death knights etc. As you can see from this, sister does not mean clone. We intend to link both guilds so that they run alongside each other, serving as enemies and rivals of the Wolves to create new and interesting plotlines which will hopefully supply us with new roleplaying opportunities.

Currently, both guilds share a guild chat channel which has been achieved through the use of the Guild2Guild addon. This allows both Spirit Wolves and Prowlers members to communicate through a single shared guild chat and organise roleplaying encounters freely without the hastle of separate channels or whispers. Though it is not essential for you to download the addon, doing so will remove the 'double name' posting whenever someone from the opposite guild messages. The addon can be downloaded at http://www.curse.com/addons/wow/guild2guild.

To learn more of our rival guild please visit forum thread dedicated to Duskshade Prowlers: http://eu.battle.net/wow/en/forum/topic/3729552985
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